Alliance Update is now Live!

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Added

Alliance Wars

  • For the time being, there will be weekly alliance wars where all alliances can compete in a random fisher-yates format where they'll fight with each other. Alliance officers and leaders (or players themselves) can put themselves in a war zone and every night at UTC the battle will take place. Depending on the KP of each zone, an alliance will win, or lose. Winner will gain leaderboard points, loser loses nothing. Leaderboard points at the end of the war period will enable you to receive rewards.

Alliance Bonuses

  • We have finished complete implementation of alliance bonuses, you will be able to unlock various bonuses with daily upkeep that strengthen the entire alliance, be advised that these bonuses will have an upfront unlock cost as well as daily maintenance cost in CROWNS.

Crowns

  • We have added "CROWNS" a new currency that is specifically used in Alliance. You will not be able to trade, deposit or withdraw Crowns from the game. It is specifically tied to your Alliance. At the end of each war, all members who participated in the war will get crowns, it is then up to them to deposit them to the alliance treasury.

Alliance Expansion

  • You can now finally have more than 2 members in an Alliance, expanding the size of your Alliance costs ORI, however you will have to pay CROWNS in maintenance fee every day for each member >2.

Alliance Maintenance

  • Aforementioned features may require you to pay daily maintenance cost in CROWNS. So watch out!

Changed

  • Alliance creation cost has been increased to 0.75 ORI.
  • Members who join an alliance cannot leave or be kicked for 7 days.
  • Massive refactor to the entire codebase, hopefully enabling us to understand what we did properly when we look back later. Should significantly speed up future development.
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