In the past electronic games
Electronic games began to spread around the world with the beginning of the year 2000, when most gaming platforms appeared at that time, and the Pc devices developed significantly.
Many users entered the world of electronic games and we witnessed many games entering the arena that did not pose any danger to the subject of violence for the following reasons:
- Most of the games were slow, such as racing games, soccer games, and strategy games. Action and war games were not as widespread as now.
- Even some of the war games that appeared at that time did not represent violent and harmful scenes to the eye due to the poor graphics of the games at that time, so the pixels were few and whatever, whether blood, gunshots or violence, was not noticed with the quality that might hurt the eye.
As for the social cause, there was a severe censorship of children, not like now. Every child now carries a smart phone with him.
Extreme violence in the games now
Currently, violence in the games has increased in a very harmful way to children as well as adults.
Most of the games now depend on wars, action and violence in order to gain great popularity through the game's trailer.
The games boast of flying blood and killing in the games to attract more players after they are ecstatic.
The biggest factor that made the games currently represent a great danger is the high graphics enjoyed by the games after the release of the modern platforms of XBOX and PS, which makes all the scenes that you watch with your eyes appear as if they are realistic from a movie or series.
Everything in the games is properly designed - characters, weapons, knives, and explosions - that makes you feel as though all of this is happening in front of you.
In addition to that, the new idea of zombie games appeared full of horror, killing and brutality, so a new type of games was added to us more and more violent.
In addition, you have a laptop, a smartphone, a PS platform, and all of these are full of violence, war and action games, so you will find all of this in front of you 24 hours.
Violence, children and imitation
Now the matter has become more complicated to control children, so every child has a smartphone or tablet to run whatever he wants in addition to the game console.
All this made it more difficult to control to block the violence of games from children.
The issue gets even more complicated, the difficulty of controlling children to imitate what they watch or play.
They try to imitate the games they play, whether fighting or wrestling games.
Children are increasingly violent towards each other in schools and clubs because of the games they play.
In addition, he planted the idea of violence and shooting in the brains of children from an early age, which makes us fear future youth who are difficult to control, and may even be criminals.
Classification of games according to age
Pegi and ESRB Rating The games classification depends on the appropriate age for the players, whether the game contains violence or sexual scenes.
For example, 3 symbolizes that the game is completely safe, suitable for all ages.
While 18 symbolizes that the game contains sexual scenes and violence scenes not suitable for those under the age of 18.
Therefore, parents should monitor their children and teenagers and make sure that the game they are playing is classified.
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