
Town Hall Summary
- Speakers:
- Aggroed (CEO)
- Chatter (Director of Growth)
- WeirdBeard (Tournaments/ESports)
- Doogie (VP of Project Management)
- Sicarius (Developer)
- Farpetrad (Developer)
- Wrathed (Product Owner)
- Main Topics:
- Development Updates 💥
- General Team Updates ⚡️
- Q&A 👀
- Recording:
Timestamps:
- 00:35 - General Intro
- 02:00 - WeirdBeard Update (Tournaments/ESports)
- 21:10 - Sicarius Intro/Update (Developer)
- 33:00 - Farpetrad Intro/Update (Developer)
- 48:25 - Wrathed Intro/Update (Product Owner)
- 1:06:45 - Doogie Update (Project Management)
- 1:22:45 - Q&A
- 1:59:30 - Closing Remarks
💥 Company Updates 💥
Development Updates:
- Ranked reward changes are still the highest priority
- Other big projects being worked on in parallel:
- Modern/Wild
- Tech Modernization
- Guild Brawl Revamp
- Splinterlands has more than 50 servers running to maintain the game
- API Documentation is being worked on as well for third-party developers
- Accessibility controls have been added for team selection
- Allows the ability for visually impaired players
Tournament/ESports Updates:
- All current tournaments have new icons and are Lore-based
- Biggest backend work has been focused on more KYC tournaments
- Prevents multiple accounts and bot accounts
- Looking to announce some big name tournament sponsors soon
General Team Updates:
- Biggest developments being made right now are on the infrastructure of the game
- When Splinterlands was first developed, it was using the languages that Matt knew best
- Now that we have full development teams, the team is working on using the best, most scalable solutions
- Takes a good amount of time to establish across all teams and platforms
⚡️ Q&A Summary ⚡️
SPS Validators:
- Goal is to have a layer one, agnostic blockchain that can be integrated with other chains
- Team things HIVE has the best ability to scale
- HIVE also allows for key recovery unlike most chains
- Team will continue to build on the chain that is best for Splinterlands
Bots:
- "You can't have a decentralized game and a centralized authority determing who can play, and who can't" - Aggroed
- Team understands the current impacts of bots, and are working on things behind the scenes to counter them
- This will be a constant work-in-progress
- There isn't just one solution to get it all right
- Team will continue to push out updates, monitor them, and determine what changes need to be made next
In-Game Communication System:
- Team would like to build a communication system in-game
- However, it isn't a high priority currently with the other projects going on
- Would be beneficial for future game developments to have in-game
Market Transactions:
- There should be some upcoming changes made to help the market issues of buying in the same block
Rebellion:
- Rebellion won't be released until after Chaos Legion sells out
- Team will make sure the deck set is ready to go around the end of this year though
- Packs are the best way to allow new players to enter the ecosystem
🔥 EYE CANDY 🔥
New Character Art
Recent Announcements
Terablock Partnership Update
- New staking and rewards program
- Staking TBC tokens will allow you to earn a discount on bridge fees
Insights - Tome of Chaos Story
- This week's story follows Delya from the Xenith order
Past AMA Summaries
- Monday, April 18th, 2022
- SPS Validators 💥
- Ranked Rewards ⚡️
- Eye Candy 👀
- Wednesday, April 13th, 2022
- Company Updates ⚡️
- Eye Candy 👀
- Q&A 💥
- Wednesday, April 6th, 2022
- Official Roadmap 💥
- Company Updates ⚡️
- Eye Candy 👀