After, as usual, problems when working with a different model, this time there were 4 different models and I think it is the last time I work on a letter that contains so many characters, the problem was not that it took a long time, when I worked on the characters I took 4 days only.
The real problem came when I had to do the retopology of the models and at that moment the computer saturated the disk and I had to replace the disk, that was the reason why it cost me to finish it, due to problems in the equipment xD
It was a great final result despite everything, I admit that due to the time it took me because of the computer problems I was discouraged from finishing it........ But in the end I managed to finish it and I already have the computer working optimally because change the disk for a new one.
This time I could not record the entire process due to disk problems.
- Work Tools:
Blender 3D
Armorpaint
Tablet Wacom Intuos 5
- Model:
- Video in high speed 50 minutes: Here
- Carved Model Block:
Working the blocks as such did not take me that long to do it since in total it only took me a day to have the blocks and start the sculpting of one of the models, this part was not that complicated.
- Textures in ArmorPaint:
This is where the real problem began, the retopology as such since I worked with my laptop because my desktop computer had problems and it took me 1 whole day to work on a single retopology of a character, which would be to simplify the model so that it didn't weigh so much and then start working on the textures.
- Textures in Blender:
Having already made the textures, the next step was to pass the textures of the cards to the models, this part was easy after finishing them in the other program, each time I use the other program more easily to work on the textures quickly.
- Textures and render tests:
After applying the textures, I worked on the weapons and applied the skeleton to the models, it took me a while to give the passes to each one, it is moving skeleton by skeleton and it takes a while, the other thing that took me some time later was to fix the model scenario and finally fix the lights to do the render tests.
- Renders ready:
Well, this time with additional problems and despite all the final result I liked, the only thing that I did not like at all were the expressions of the models on their faces but I already feel that I had been making the model for a long time so I better leave it like this to work a new one lol jejejejeje
Thank you very much and I hope you liked my post Greetings 😄
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