Splinterlands Art Contest // Week 329//CAPTAINS GHOST

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For this weeks contest I decided to do something entirely different from my usual 3D renders. This time I went for a more artsy kind of look. I am also doing a character that I have never attempted before. The Captain's Ghost.

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I used this image for a reference, and as usual I used poser13 to make this piece.

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The first thing I did was to make a 3D scan of the original Splinterlands artwork. But as you can see the scan didn't look to good.

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So I decided to remove all of the textures and start from scratch.

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I tried a few different textures, but I wanted a texture that you could see through, so that he would look more like a ghost. I settled on this glass like texture, but you can't really see how it looks because the scene isn't fully rendered.

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It didn't show up that well, so I removed the background and made it black. That made the glass effect look nice, plus it added a spooky kind of feel to the piece.

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Then I added some fog to the scene to top it all off.

Screenshot 2025-01-12 194736.png

After that it was just the question of how many frames to make the animation. I was going to make it longer and add more effects, but if I wanted to make it in time for the contest, I knew I didn't stand a ghost of a chance lol.

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