Midnight Potions – A New Era of Land-Based Crafting

Introducing Midnight Potions – A New Era of Land-Based Crafting

“Harness the Shadows. Craft the Power.”

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A powerful new item is on its way to Splinterlands, and it can only be crafted by landowners through a brand-new production loop: Midnight Potions.

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These potions give players a major advantage when opening Conclave Arcana (CA) packs, doubling the chance of pulling Black Foil cards, much like Alchemy Potions do for Gold Foils. But there’s a twist: Midnight Potions can’t be purchased directly from Splinterlands. If you want them, you’ll either need to craft them yourself or buy them from fellow players via the Non-Card Market.

Crafting Midnight Potions involves an all-new resource chain built entirely on the Land system:
Spend Research to obtain soulbound Aura Lab Permits

Use a Permit to build an Aura Lab worksite on any plot (except Castles or Keeps)

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Aura Labs consume wood, stone, iron, and grain to operate and produce a new type of resource called Aura

Craft Midnight Potions from Aura via a streamlined Artisan Quarter screen

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The end-to-end flow for crafting a Midnight Potion is:

  1. Produce research

  2. Use research to get an Aura Lab Permit from the Artisan Quarter screen

  3. Construct an Aura Lab, which will use your newly acquired permit

  4. Harvest Aura from your Aura Lab

  5. Go to the Artisan Quarter screen and craft Midnight Potions from your Aura

  6. Use the Midnight Potions when you open Conclave Arcana packs, or sell them to other players on the Non Card Market

You can get to the Artisan Quarter screen from your Production Overview, Item Inventory, or by clicking on your Aura balance on your regional map view.


This loop is more than just a crafting system — it introduces long-term player agency and strategy. We’re also launching a key distinction between lifetime and current Research. While Aura Lab Permits cost 10,000 current Research, your lifetime total still determines your Land title and contributes toward Secret of Praetoria progress. In other words, crafting doesn’t cost you prestige.

⚙️ Important Notes & Mechanics
Aura Labs require the same wood, stone, and iron inputs as Research Huts and Shard Mines.

Aura itself is soulbound and does not have an LP like the other land resources. This is because Aura is a volatile, dangerous substance, so the League of Verico has deemed it unsafe for transport & trade.

The new Artisan Quarter screen can be used for both obtaining Aura Lab Permits and crafting Midnight Potions. It will also replace the existing screen for combining totem fragments. It will be accessible from the Production Overview screen, Item Inventory, and other places.

Castles & Keeps get their normal percentage of Aura produced in their area through taxes.

🔍 More Key Mechanics to Keep in Mind:

Aura Lab Permits are soulbound and reusable — once a lab is deconstructed, the Permit returns to your account.

Aura production is 0.0005/hour, the same rate as iron, and crafting a Midnight Potion requires 40 Aura.

100% Bonus production applies on Magical or Occupied plots.

Plots with Aura Labs become non-transferable and cannot be sold on the market unless the worksite is changed.

Midnight Potions are fully tradable and will also appear in the Potion Shop, purchasable via the Non-Card Market with DEC or Credits.

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This marks the first fully player-driven production flow powered by Land — and it’s just the beginning of what’s possible.

The new crafting system goes live April 29!

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