A hastily-constructed model for leveling up.

So I was sitting here, complacent, thinking I had three more weeks before I had to worry about anyone from Level 1 being ready to move up to Level 2. Then with the price of Steem way down @reazuliqbal bought his way up to 516 SP, and changed the plan. That's perfectly good - the goal here is to encourage account growth, and buying is a great method for account growth - but it means I have to scramble to finish that part of the program.

Fortunately this was never intended to be something with very specific guidelines, or lots of oversight. I'm perfectly happy to help with things where I can, but I want the leveling projects to be self-determined and self-guided, with me as a resource not as the boss. So here's the pretty easy guidelines:

  1. It must be a project of community benefit, defined broadly by what that means to you.
  2. It must be new.

Your mission is to envision, design, and implement a project that fits those guidelines. It can be one-time or ongoing. It can be small or large, although remember that you'll do this five times before making it to dolphin, so maybe start out small and build up. You can recruit any help you like, but you're in charge.

I'm going to be generous about what I count. I expect eventually, once we get enough of these, we'll develop something of a community expectation of what moving up at each level requires. Those of you doing this at the beginning have an opportunity to help define what that looks like. I was going to do a small demonstration project but that was on the old timeline, so I'm kind of leaving this open to @reazuliqbal and the two or three other users getting ready to graduate from Level 1 to make their own path, and hope that it creates emergent behaviors the way the new group at @m-sargon integrated themselves into a mini-community.

I of course am happy to offer whatever guidance I can if you need it.

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