Puedes seguir desde aquí todos los capítulos traducidos, y la documentación original en inglés.

Votación
El siguiente contrato es un poco complejo pero muestra un montón de características de Solidity. Implementa un contrato de votacón. Por supuesto, los problemas principales de la votación electrónica s cómo asignar derechos de voto a las personas correctas y como prevenir la manipulación. Nosotros no solventamos todos los problemas aquí, pero al menos te mostraremos como se puede delegar votos mientras el recuento es automático y completamente transparente al mismo tiempo.
La idea es crear un contrato por sorteo, proveyendo un nombre corto para cada opción. Entonces el creador del contrato quien sirve como presidente dará el poder de votar a cada dirección individualmente.
Las personas detrás de las direcciones entonces pueden elegir entre votarse a sí mismos o delegar su voto a la persona en quien confían.
Al final del tiempo de votación, winningProposal()
devolverá la propuesta con el número de votos más alto.
pragma solidity ^0.4.0;
/// @title Voting with delegation.
contract Ballot {
// This declares a new complex type which will
// be used for variables later.
// It will represent a single voter.
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}
// This is a type for a single proposal.
struct Proposal
{
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}
address public chairperson;
// This declares a state variable that
// stores a `Voter` struct for each possible address.
mapping(address => Voter) public voters;
// A dynamically-sized array of `Proposal` structs.
Proposal[] public proposals;
/// Create a new ballot to choose one of `proposalNames`.
function Ballot(bytes32[] proposalNames) {
chairperson = msg.sender;
voters[chairperson].weight = 1;
// For each of the provided proposal names,
// create a new proposal object and add it
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
// `Proposal({...})` creates a temporary
// Proposal object and `proposals.push(...)`
// appends it to the end of `proposals`.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}
// Give `voter` the right to vote on this ballot.
// May only be called by `chairperson`.
function giveRightToVote(address voter) {
if (msg.sender != chairperson || voters[voter].voted) {
// `throw` terminates and reverts all changes to
// the state and to Ether balances. It is often
// a good idea to use this if functions are
// called incorrectly. But watch out, this
// will also consume all provided gas.
throw;
}
voters[voter].weight = 1;
}
/// Delegate your vote to the voter `to`.
function delegate(address to) {
// assigns reference
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
// Forward the delegation as long as
// `to` also delegated.
// In general, such loops are very dangerous,
// because if they run too long, they might
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
while (
voters[to].delegate != address(0) &&
voters[to].delegate != msg.sender
) {
to = voters[to].delegate;
}
// We found a loop in the delegation, not allowed.
if (to == msg.sender) {
throw;
}
// Since `sender` is a reference, this
// modifies `voters[msg.sender].voted`
sender.voted = true;
sender.delegate = to;
Voter delegate = voters[to];
if (delegate.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate.weight += sender.weight;
}
}
/// Give your vote (including votes delegated to you)
/// to proposal `proposals[proposal].name`.
function vote(uint proposal) {
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
sender.voted = true;
sender.vote = proposal;
// If `proposal` is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}
/// @dev Computes the winning proposal taking all
/// previous votes into account.
function winningProposal() constant
returns (uint winningProposal)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal = p;
}
}
}
// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// returns the name of the winner
function winnerName() constant
returns (bytes32 winnerName)
{
winnerName = proposals[winningProposal()].name;
}
}
Posibles mejoras
Actualmente, muchas transacciones necesitan asignar los derechos a votar a todos los participantes. ¿Puedes pensar una manera mejor?
Subasta ciega
En esta sección te mostraremos lo fácil que es crear un contrato de subasta ciega en Ethereum. Empezaremos con una subasta sencilla donde todo el mundo pueda ver las órdenes de compra que han hecho y cómo extender este contrato en una subasta ciega donde no es posible ver el valor de compra actual hasta que el periódo de compra termine.
Simple subasta sencilla
La idea general del siguiente contrato de subasta simple es que todo el mundo pueda enviar sus compras durante el período de compra. Las compras ya incluyen dinero / ether para enlazar a los compradores con su compra. Si la compra más alta es elevada, los compradores anteriores obtienen su dinero de vuelta. Al final del período de compra, el contrato tiene que ser llamado manualmente para que el benefciario reciba su dinero - los contratos no pueden activarse a sí mismos.
pragma solidity ^0.4.0;
contract SimpleAuction {
// Parameters of the auction. Times are either
// absolute unix timestamps (seconds since 1970-01-01)
// or time periods in seconds.
address public beneficiary;
uint public auctionStart;
uint public biddingTime;
// Current state of the auction.
address public highestBidder;
uint public highestBid;
// Allowed withdrawals of previous bids
mapping(address => uint) pendingReturns;
// Set to true at the end, disallows any change
bool ended;
// Events that will be fired on changes.
event HighestBidIncreased(address bidder, uint amount);
event AuctionEnded(address winner, uint amount);
// The following is a so-called natspec comment,
// recognizable by the three slashes.
// It will be shown when the user is asked to
// confirm a transaction.
/// Create a simple auction with `_biddingTime`
/// seconds bidding time on behalf of the
/// beneficiary address `_beneficiary`.
function SimpleAuction(
uint _biddingTime,
address _beneficiary
) {
beneficiary = _beneficiary;
auctionStart = now;
biddingTime = _biddingTime;
}
/// Bid on the auction with the value sent
/// together with this transaction.
/// The value will only be refunded if the
/// auction is not won.
function bid() payable {
// No arguments are necessary, all
// information is already part of
// the transaction. The keyword payable
// is required for the function to
// be able to receive Ether.
if (now > auctionStart + biddingTime) {
// Revert the call if the bidding
// period is over.
throw;
}
if (msg.value <= highestBid) {
// If the bid is not higher, send the
// money back.
throw;
}
if (highestBidder != 0) {
// Sending back the money by simply using
// highestBidder.send(highestBid) is a security risk
// because it can be prevented by the caller by e.g.
// raising the call stack to 1023. It is always safer
// to let the recipient withdraw their money themselves.
pendingReturns[highestBidder] += highestBid;
}
highestBidder = msg.sender;
highestBid = msg.value;
HighestBidIncreased(msg.sender, msg.value);
}
/// Withdraw a bid that was overbid.
function withdraw() returns (bool) {
var amount = pendingReturns[msg.sender];
if (amount > 0) {
// It is important to set this to zero because the recipient
// can call this function again as part of the receiving call
// before `send` returns.
pendingReturns[msg.sender] = 0;
if (!msg.sender.send(amount)) {
// No need to call throw here, just reset the amount owing
pendingReturns[msg.sender] = amount;
return false;
}
}
return true;
}
/// End the auction and send the highest bid
/// to the beneficiary.
function auctionEnd() {
// It is a good guideline to structure functions that interact
// with other contracts (i.e. they call functions or send Ether)
// into three phases:
// 1. checking conditions
// 2. performing actions (potentially changing conditions)
// 3. interacting with other contracts
// If these phases are mixed up, the other contract could call
// back into the current contract and modify the state or cause
// effects (ether payout) to be perfromed multiple times.
// If functions called internally include interaction with external
// contracts, they also have to be considered interaction with
// external contracts.
// 1. Conditions
if (now <= auctionStart + biddingTime)
throw; // auction did not yet end
if (ended)
throw; // this function has already been called
// 2. Effects
ended = true;
AuctionEnded(highestBidder, highestBid);
// 3. Interaction
if (!beneficiary.send(highestBid))
throw;
}
}
Subasta a ciegas
La anterior subasta se extiende a una subasta a ciegas en lo siguiente. La ventaja de una subasta a ciegas es que no hay tiempo de presión hasta el fin del período de compras. Creando una suubasta a ciegas en una plataforma computarizada transparente puede sonar como una contradicción, pero la criptografía viene al rescate.
Durante el período de compra, un comprador puede no enviar actualmente su compra, si no sólo una versión hasheada de ella. Desde eso ahora mismo se considera prácticamente imposible encontrar dos valores (lo suficientemente largos), los cuales sus valores de hash fueran iguales, el comprador se compromete a la oferta por eso.
Tras el fin del período de compra, los compradores tienen que revelar sus ofertas: ellos envían sus valores desencriptados y el contrato comprueba que el valor de hash es el mismo que el provisto al principio durante el proceso de compra.
Otro reto es cómo hacer la subasta ciega y vinculante al mismo tiempo: la única manera de permitirlo es que el comprador no envíe dinero después de ganar la subasta, si no hacer que se envíe junto a la compra. Desde que el valor se transfiere no puede ser ocultado en Ethereum, cualquiera puede ver el valor.
El siguiente contrato solventa este problema aceptando cualquier valor tan largo como el de compra. Dado que esto sólo puede comprobarse durante la fase de revelación, algunas compras podrían ser inválidas, y esto es a propósito (incluso proporciona un indicador explícito para colocar ofertas no válidas con transferencias de alto valor): Los compradores pueden confundir la competición poniendo muchas compras altas y bajas inválidas.
pragma solidity ^0.4.0;
contract BlindAuction {
struct Bid {
bytes32 blindedBid;
uint deposit;
}
address public beneficiary;
uint public auctionStart;
uint public biddingEnd;
uint public revealEnd;
bool public ended;
mapping(address => Bid[]) public bids;
address public highestBidder;
uint public highestBid;
// Allowed withdrawals of previous bids
mapping(address => uint) pendingReturns;
event AuctionEnded(address winner, uint highestBid);
/// Modifiers are a convenient way to validate inputs to
/// functions. `onlyBefore` is applied to `bid` below:
/// The new function body is the modifier's body where
/// `_` is replaced by the old function body.
modifier onlyBefore(uint _time) { if (now >= _time) throw; _; }
modifier onlyAfter(uint _time) { if (now <= _time) throw; _; }
function BlindAuction(
uint _biddingTime,
uint _revealTime,
address _beneficiary
) {
beneficiary = _beneficiary;
auctionStart = now;
biddingEnd = now + _biddingTime;
revealEnd = biddingEnd + _revealTime;
}
/// Place a blinded bid with `_blindedBid` = keccak256(value,
/// fake, secret).
/// The sent ether is only refunded if the bid is correctly
/// revealed in the revealing phase. The bid is valid if the
/// ether sent together with the bid is at least "value" and
/// "fake" is not true. Setting "fake" to true and sending
/// not the exact amount are ways to hide the real bid but
/// still make the required deposit. The same address can
/// place multiple bids.
function bid(bytes32 _blindedBid)
payable
onlyBefore(biddingEnd)
{
bids[msg.sender].push(Bid({
blindedBid: _blindedBid,
deposit: msg.value
}));
}
/// Reveal your blinded bids. You will get a refund for all
/// correctly blinded invalid bids and for all bids except for
/// the totally highest.
function reveal(
uint[] _values,
bool[] _fake,
bytes32[] _secret
)
onlyAfter(biddingEnd)
onlyBefore(revealEnd)
{
uint length = bids[msg.sender].length;
if (
_values.length != length ||
_fake.length != length ||
_secret.length != length
) {
throw;
}
uint refund;
for (uint i = 0; i < length; i++) {
var bid = bids[msg.sender][i];
var (value, fake, secret) =
(_values[i], _fake[i], _secret[i]);
if (bid.blindedBid != keccak256(value, fake, secret)) {
// Bid was not actually revealed.
// Do not refund deposit.
continue;
}
refund += bid.deposit;
if (!fake && bid.deposit >= value) {
if (placeBid(msg.sender, value))
refund -= value;
}
// Make it impossible for the sender to re-claim
// the same deposit.
bid.blindedBid = 0;
}
if (!msg.sender.send(refund))
throw;
}
// This is an "internal" function which means that it
// can only be called from the contract itself (or from
// derived contracts).
function placeBid(address bidder, uint value) internal
returns (bool success)
{
if (value <= highestBid) {
return false;
}
if (highestBidder != 0) {
// Refund the previously highest bidder.
pendingReturns[highestBidder] += highestBid;
}
highestBid = value;
highestBidder = bidder;
return true;
}
/// Withdraw a bid that was overbid.
function withdraw() returns (bool) {
var amount = pendingReturns[msg.sender];
if (amount > 0) {
// It is important to set this to zero because the recipient
// can call this function again as part of the receiving call
// before `send` returns (see the remark above about
// conditions -> effects -> interaction).
pendingReturns[msg.sender] = 0;
if (!msg.sender.send(amount)){
// No need to call throw here, just reset the amount owing
pendingReturns[msg.sender] = amount;
return false;
}
}
return true;
}
/// End the auction and send the highest bid
/// to the beneficiary.
function auctionEnd()
onlyAfter(revealEnd)
{
if (ended)
throw;
AuctionEnded(highestBidder, highestBid);
ended = true;
// We send all the money we have, because some
// of the refunds might have failed.
if (!beneficiary.send(this.balance))
throw;
}
}
Compra remota segura
pragma solidity ^0.4.0;
contract Purchase {
uint public value;
address public seller;
address public buyer;
enum State { Created, Locked, Inactive }
State public state;
function Purchase() payable {
seller = msg.sender;
value = msg.value / 2;
if (2 * value != msg.value) throw;
}
modifier require(bool _condition) {
if (!_condition) throw;
_;
}
modifier onlyBuyer() {
if (msg.sender != buyer) throw;
_;
}
modifier onlySeller() {
if (msg.sender != seller) throw;
_;
}
modifier inState(State _state) {
if (state != _state) throw;
_;
}
event aborted();
event purchaseConfirmed();
event itemReceived();
/// Abort the purchase and reclaim the ether.
/// Can only be called by the seller before
/// the contract is locked.
function abort()
onlySeller
inState(State.Created)
{
aborted();
state = State.Inactive;
if (!seller.send(this.balance))
throw;
}
/// Confirm the purchase as buyer.
/// Transaction has to include `2 * value` ether.
/// The ether will be locked until confirmReceived
/// is called.
function confirmPurchase()
inState(State.Created)
require(msg.value == 2 * value)
payable
{
purchaseConfirmed();
buyer = msg.sender;
state = State.Locked;
}
/// Confirm that you (the buyer) received the item.
/// This will release the locked ether.
function confirmReceived()
onlyBuyer
inState(State.Locked)
{
itemReceived();
// It is important to change the state first because
// otherwise, the contracts called using `send` below
// can call in again here.
state = State.Inactive;
// This actually allows both the buyer and the seller to
// block the refund.
if (!buyer.send(value) || !seller.send(this.balance))
throw;
}
}