This image is used with permission from a friend in our local Hobby store - this is part of his Slow Grow army for the year. Disgusting! (This is how you compliment a Nurgle player's paint job.)
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
A New Season of Reviews - A Challenge accepted!
The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.
Anyway. I was speaking to my friend @nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.
We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.
So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.
So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 😎
It is now Day 18 of the Challenge.
Totals so far: 26/70 Datasheets done, 3/3 Army Rules done, 0/6 Detachment Rules done. Total 29/79.
Time elapsed: 60%
Progress completed: 36.70%
Hobby Fund - Working myself into the clear
With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $291 to pay off!
Every bit counts!
Back to the review.
The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
641 days since the start of 10th Edition.
This is Review #280, I am 361 reviews behind! (Lowest I have been is 314 behind)
Death Guard, Death Guard Land Raider
10th Edition Index
A Land Raider is a large point investment, but it can shoot really well and is a very reliable transport that is sure to get your units across the board.
With Death Guard being so slow, this transport becomes really useful to get things like Deathshroud Terminators across the board!
This guy is 240pts and costs $92!
Let's check its stats!
Stats
Movement 10"
Toughness 12
Save 2+(armor/invul/Feel No Pain)
Wounds 16
Ld 6+
OC 5
Weapons
Standard Weaponry include: 2x Soulshatter Lascannons, Twin plague Heavy Bolter, Armoured Tracks
This model can be equipped with a Havoc Launcher.
This model can be equipped with either 1x Combi-weapon or a Plague Combi Bolter.
Ranged Weapons
Soulshatter Lascannon
48" Range, 2 Shots, Hitting on 3+, S12, AP-3 and D6+1 Damage each.
Twin Plague Heavy Flamer
36" Range, 3 Shots, Hitting on 3+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (Rolls of 6 to Hit cause additional hits)
Lethal Hits (Rolls of a 6 to Hit, cause an automatic Wound)
Twin Linked (You can re-roll to wound with this weapon)
Havoc Launcher
48" Range, D6 Shots, Hitting on 3+, S5, AP0 and 1 Damage each.
Blast (Add +1 Attack for every 5 models in target unit, rounding up)
Combi-Weapon
24" Range, 1 Shots, Hitting on 4+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (When firing at a target that is within half range of 12", gain 1 additional attack)
Anti-infantry 4+ (Causes a critical wound on a 4+ against infantry only)
Devastating Wounds (on a Critical Wound, cases Mortal Wounds)
Plague Combi-Bolter
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 2 (When firing at a target that is within half range of 12", gain 2 additional attack)
Twin Heavy Bolter
36" Range, 3 Shots, Hitting on 3+, S5, AP-1 and 2 Damage each.
Sustained Hits 1 (Rolls of 6 cause additional hits)
Twin-Linked (Can Re-roll to Wound)
Combi Weapon
24" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 1 (At half range of 12", get 1 additional Shot)
Anti-Infantry 4+ (Causes critical Wounds against Infantry on a 4+ regardless of toughness)
Devastating Wounds (On a roll of a 6, or when a Critical Wound is scored, causes Mortal Wounds)
Combi-Bolter
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Rapid Fire 2 (At half range of 12", get 2 additional Shots)
Lethal Hits (Rolls of a 6 to Hit, cause an automatic Wound)
Melee Weapons
Armoured Tracks
6 Attacks, Hitting on 4+, S8, AP0 and 1 Damage each.
Abilities
Deadly Demise D6 - When this model is destroyed, roll a dice, on a 6 it blows up dealing D6 Mortal Wounds to each unit within 6"
Transport 12 - Can transport up to 12 models, Terminators count as 2 models.
Assault Ramp
A unit that disembarks from this transport after it makes a Normal Move can still declare a charge.
Thoughts
10" move, get out within 3" and then charge 2D6" for an average of 7". So this would give an average of a 20" threat zone. When put on units that normally moves only 4" a turn, this is massive!
That makes 15 Death Guard Datasheets Reviewed putting them on 46.87% Completed. The total Completed is 30.56% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025
I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Death Guard | Army Rule Review #6 | |
Space Marines | Army Rule #3 | |
Thousand Sons | Army Rule #7 | |
World Eaters | Army Rule #5 |
Datasheet Review list (Alphabetical)
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
Tag List:
@aussieninja, @new.things, @alonicus, @dungeondog, @xenowolfza, @riesakashiya, @tomster-17, @exptrader, @borsengelaber, @jacobtothe, @fredfettmeister, @mirroredspork, @kheldar1982, @surrealis, @oblivioncubed, @owen-turner
*PS, Should you wish to be removed or added to the taglist, please let me know!
Cheers!
@zakludick