Warhammer 40k - Detachment Review 1 - Astra Militarum - Combined Regiment


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Good day everyone. Zak here from Cape Town, South Africa and this is Warhammer 40,000! I have been reviewing Datasheets, of which I have now done 126 of them the latest here. I also did one Army Rule for the Astra Militarum.

I thought I would "tie off" on the Astra Militarum rules, then deal with the current Imperial Agents, then Deathwatch rules. So I can cover everything at 100% before the rules get replaced.

Blood Angels comes right after that. Beyond Blood Angels, I have no idea what is next. There are many options and many more rumours.

So let's get right into it!

Army Rule Recap

The Astra Militarum Army rule is Voice of Command, where Officers from the army issue Orders to other units and grand them special buffs that last for a turn.
The full review about those buffs can be found here.

Detachment Review #1 - Combined Regiment

Just like an Army Rule, when you select a Detachment Rule, your army receives a bonus. You also gain access to 4 Enhancements for your characters (who are not Epic Heroes) and 6 Stratagems that you spend Command Points on.

A Combined Regiment represents a mixed arms force of the Imperial Guard as opposed to Infantry Regiments or Tank Regiments. This army is meant to help a mixed group of troops and tanks.

This army gains the following:

Born Soldiers

When Regiment Units shoot at an enemy unit, excluding Vehicle and Monster units, they gain Lethal Hits.

When Squadron Units shoot at an enemy Vehicle of Monster units, they gain Lethal Hits.

Lethal Hits means that on a roll of a 6 on the To Hit roll, you automatically wound the target, regardless of its toughness. This is a great way of making low strength weapons still do damage against big things.

Thoughts

Its a great rule, but you need to remember that this reduces the anti-armor of your infantry and anti-infanry of your armor. Each has a bonus to only their own type.

So a squad of Guardsmen are Regiment units and when they shoot against Space Marine Intercessors(Infantry) or Aeldari Jetbikes(Mounted) then rolls of a 6 to Hit with their Lasguns and any other weapon will score Lethal hits. But if you fire the Lascannon in a Heavy Weapon crew at a Space Marine Rhino... no Lethals on that 6. You WILL score a Lethal Hit against Space Marine Terminators however...

The inverse is that Tanks with anti-infantry guns don't get Lethals but when they shoot those same tanks at Monsters and Vehicles, they can get that Lethal Hit buff.

It might be worth it to pepper a tank with light arms fire with a little AP if it has Lethal Wounds.


Enhancements

Every Detachment has access generally to 4 Enhancements. You cannot Enhance an Epic Hero like Ursula Creed, but you can buff another Character unit, such as a Cadian Castellan. All these enhancements can only be given to Characters with the Officer keyword (they they can use the Voice of Command Army rule)

Kurov’s Aquila - 40pts

This was previously an ability to increase the cost of one of your opponent's Stratagems by 1CP for the rest of the game, after they use it.

This has been changed, along with all other rules like it. Instead you get "Lord of Deciet" which is a 12" Aura ability. Whenever an enemy unit attempts to use a Stratagem within 12" of this model, they need to pay 1 more CP for the Stratagem.

Drill Commander - 20pts

While leading a unit, if the unit remains stationary, they squad scores Critical Hits on a 5+ with ranged attacks.

This means that Lethal Hits from Born Soliers will happen on 5+ instead of 6's.

Grand Strategist - 15pts

In the Command Phase this Officer can issue 1 additional Order.

Death Mask of Ollanius - 10pts

While Battleshocked, reduce the OC of units in this Officer's unit by 1 instead of reducing Objective Control to 0.

Thoughts

Korov's Aquila is expensive and forces you to put a unit in the thick of the enemy. It feels a bit sacrificial.

Drill Commander and Grand Stratagest are straight forward and contribute to damage and board control.

The Death Mast of Ollanius is all about objective control and suits units that you intend to use to capture and hold at all costs.


Stratagems

Reinforcements!

2CP Strat - Used to bring back one Regiment unit that was just destroyed and put an identical unit into Reserves.
You cannot use it to bring back a Character that was attached to that unit, only the Regiment unit and it shall be an identical copy to the unit that died.

Its quite a bit of CP to invest into this and you used to be able to do this many times. Now, since the June Balance Dataslate, you may only use this ability Once per Battle.

Suppression Fire

1CP Strat used in the Shooting Phase on one of your units that have not shot yet that shoots an enemy that is not a Vehicle or a Monster. Until the end of the opponent's next turn, when that enemy unit Rolls to Hit, it gets a -1 to the Hit Roll.

Expert Bombardiers

1CP Strat used in the Shooting Phase. One unit with a Vox Caster can use this on an enemy unit that is visible to the Vox Caster's unit.
Until the end of the Shooting Phase, each time a Astra Militarum unit that is not battle-shocked with an Indirect Fire weapon shoots at the target enemy, they get +1 to the To Hit roll.
Note that Indirect Fire weapons can only get at best a 4+ to Hit rolls.

Fields of Fire

2CP Strat used in the Shooting Phase. Select unit unit that needs to shoot and one enemy unit.
After shooting, when more units from your army shoot that target enemy, they add 1 to the Armor Penetration of their ranged weapons (unless the shooting unit is Battlshocked)

Inspired Command

1CP Strat - Used in your Opponent's Command Phase.
One Officer in your army can issue one Order as though it were your turn.

Might be good for a Take Cover or Duty and Honour order.

Armoured Might

2CP Strat used in your opponent's Shooting Phase.
Use on a Squadron unit that became the target of a Ranged attack. Until the end of the phase, all damage dealt to this Squadron unit(which is a vehicle) is reduced by 1.

This one has also been erratad. -1 Damage to a minimum of 1. So it really hurts 2 Damage weapons and slows down D6 Damage weapons... but it does not stop the "thousand cuts" style.

Thoughts

I think Fields of Fire has the best chance for Damage dealing, probably their best strat.
Armoured Might is good for keeping the tanks alive.
Reinforcements is really only good for one unit so you might as well do it on a 20 man Guard unit.
Suppression Fire is situational as is Inspired Command.
Expert Bombardiers seems a bit redundant with the fix on Indirect Fire weapons only hitting on a max of 4+. A Basilisk hits on 4+, Indirect Fire -1, Heavy +1... so 4+... Expert Bombardiers can't make it better.


Summary and End

And there you have it! The Combind Regiment Detachment!
Lot's of Lethal Hits.
Extra Orders and Extra Damage
Stratagems to boost damage and help with board control.

Overall I would be quite happy to play this Detachment for my own Astra Militarum army!

Thank you for reading!

Warhammer Review Library

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Astra Militarum---------------------------Army Rule #1
Astra MilitarumYou are here!Detachment Rule #1

Datasheet Review list (Alphabetical)

FactionUnitReview Number
Adeptus CustodesProsecutors#1
Adeptus CustodesKnight-Centura#54
Adeptus CustodesShield-Captain#61
Adeptus CustodesShield-Captain in Allarus Terminator Armor#70
Adeptus CustodesTrajann Valoris#40
Adeptus MechanicusArchaeopter Fusilave#13
Adeptus MechanicusArchaeopter Stratoraptor#14
Adeptus MechanicusArchaeopter Transvector#15
Adeptus MechanicusBelisarius Cawl#53
Adeptus MechanicusCorpuscarii Electro-Priests#97
Adeptus MechanicusOnager Dunecrawler#110
Adeptus MechanicusSerberys Raiders#55
Adeptus MechanicusSerberys Sulphurhounds#56
Adeptus MechanicusTechnoarcheologist#104
AeldariGuardian Defenders#64
AeldariMaugan Ra#87
AeldariNight Spinner#65
AeldariShadowseer#80
AeldariPrince Yriel#92
Astra MilitarumKasrkin#60
Astra MilitarumTank Commander#90
Astra MilitarumWyvern#81
Black TemplarsBlack Templars Gladiator#102
Black TemplarsHigh Marshall Helbrecht#38
Black TemplarsMarshall#46
Black TemplarsThe Emperor's Champion#63
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Blood AngelsGabriel Seth#66
Blood AngelsLemartes#32
Blood AngelsSanguinary Guard#93
Chaos DaemonsBeasts of Nurgle#98
Chaos DaemonsDaemonettes#29
Chaos DaemonsLord of Change#75
Chaos DaemonsNurglings#82
Chaos KnightsKnight Abominant#94
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77
Chaos Space MarinesAbbadon the Despoiler#50
Chaos Space MarinesHaarken Worldclaimer#41
Chaos Space MarinesKhorne Lord of Skulls#37
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Dark AngelsAzrael#17
Dark AngelsBelial#4
Dark AngelsDeathwing Knights#20
Dark AngelsDeathwing Terminator Squad#99
Dark AngelsLazarus#62
Dark AngelsLand Speeder Vengeance#101
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Death GuardBlightlord Terminators#10
Death GuardChaos Lord#36
Death GuardLord of Contagion#52
Death GuardTallyman#39
Death GuardMalignant Plaguecaster#71
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DeathwatchDeathwatch Terminator Squad#112
DeathwatchDeathwatch Veterans#114
DeathwatchFortis Kill Team#116
DeathwatchIndomitor Kill Team#118
DeathwatchKill Team Cassius#120
DeathwatchProteus Killteam#57
DeathwatchSpectrus Kill Team#73
DeathwatchVeteran Bike Squad#84
DeathwatchWatch Captain Artemis#122
DeathwatchWatch Master#124
DrukhariGrotesques#45
DrukhariHaemonculus#8
DrukhariRaider#35
DrukhariScourges#7
Genestealer CultsAberants#47
Genestealer CultsHybrid Metamorphs#58
Genestealer CultsReductus Saboteur#33
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Grey KnightsGrand Master#48
Grey KnightsStrike Squad#51
Imperial AgentsCallidus Assassin#9
Imperial AgentsCulexus Assassin#69
Imperial AgentsEversor Assassin#105
Imperial AgentsExaction Squad#111
Imperial AgentsImperial Navy Breachers#113
Imperial AgentsInquisitor#115
Imperial AgentsInquisitor Coteaz#117
Imperial AgentsInquisitor Eisenhorn#119
Imperial AgentsInquisitor Greyfax#121
Imperial AgentsInquisitorial Henchmen#123
Imperial AgentsInquisitor Karamazov#125
Imperial AgentsVigilant Squad#26
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Imperial KnightsArmiger Helverin#22
Imperial KnightsArmiger Warglaive#43
Imperial KnightsKnight Castellan#83
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Leagues of VotannBrôkhyr Thunderkyn#78
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OrksHunta Rig#28
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Space MarinesMarneus Calgar#42
Space MarinesRazorback#21
Space MarinesVanguard Veteran Squad with Jump Packs#103
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T'au EmpireDarkstrider#12
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T'au EmpireStealth Battlesuits#67
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World EatersLord Invocatus#100
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World EatersWorld Eaters Daemon Prince#85

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@zakludick

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