Can turn a Terminator Squad into a Mega-tarpit!
*Image from warhammer.com
Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - The Great Unit Review Wheel! post!
Now known as the Unit Review Library!
What is it all about? It is not there to just give a stat. It is there to give MY review of the unit!
A New Season of Reviews - A Challenge accepted!
The nefarious trio of World Eaters, Death Guard and Thousand Sons are set to get their new Codexes next. Actually, the great FOUR are each getting their favourite Legion's new Codexes but Emperor's Children did not have an actual Index before.
Anyway. I was speaking to my friend @nicolaasmuller about how my Review posts might not make a lot of money for me, but that cumulatively and on average some of them do good and overall there is an average that at least means that there is good movement of income into the Hobby Fund and that it would grow from there.
We were throwing around some numbers and looking at the average of my last 10 Review Posts, 20 Review posts and 30 Review Posts and we could come up with a range of how much I should theoretically be making across a large sample size of completing the remainder of the reviews for the nefarious trio mentioned above.
So Nicolaas says to me something along the lines of: That would be pretty cool if you could do it in like, a month. Maybe do like 2 a day.
So I explained it would be a little bit more than that but sure... it would be cool... is that a challenge? And yeah... here I am... Challenge accepted. 😎
It is now Day 23 of the Challenge.
Totals so far: 38/70 Datasheets done, 3/3 Army Rules done, 0/6 Detachment Rules done. Total 41/79.
Time elapsed: 76.66%
Progress completed: 51.89%
Hobby Fund - Working myself into the clear
With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.
I am collecting funds in the following ways:
- Blogging about Warhammer to earn HBD
- Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
- Selling some of the collection to friends.
At the current count I am paying off some hobby debts. I still have $288 to pay off!
Every bit counts!
Back to the review.
The whole project has become quite the Challenge! With so many units to review in the game the consensus in the hobby community is that I will not have enough time to review all of the Datasheets before the new edition of Warhammer 40,000 came out.
I should have started when 10th edition launched!
646 days since the start of 10th Edition.
This is Review #292, I am 354 reviews behind! (Lowest I have been is 314 behind)
Death Guard, Death Guard Sorcerer in Terminator Armour
10th Edition Index
The model in the picture is what is on the warhammer.com website for this model but once again, you would use Death Guard bits and paint it green and make it look disgusting, sick and gross.
What is also Gross is what this Sorcerer can do to make his squad super tough... Also, last time Gerhard played me he used this wrong... unless this rule was changed since... Next time they will be easier for me to kill!
This model is 70pts and costs $35.
Let's check its stats!
Stats
Movement 4"
Toughness 6
Save 2+/4++(armor/invul/Feel No Pain)
Wounds 5
Ld 6+
OC 1
Weapons
Standard Wargear is: plague combi-bolter; force weapon and it has the Curse of the Leper
The plague combi-bolter and force weapon can be replaced by a pair of lightning claws.
The Force Weapon can be replaced with one of the following:
- Chainfist
- Plague Fist
- Plague-encrusted Exalted Weapon
The Plague combi-bolter can be replaced with one of the following:
- Combi-Weapon
- Plague-encrusted Exalted Weapon
Ranged Weapons
Curse of the Leper — witchfire
24" Range, D6 Shots, Hitting on 3+, S6, AP-1 and 1 Damage each.
Psychic (This weapon has the Psychic Keyword)
Curse of the Leper — focussed witchfire
24" Range, 2D6 Shots, Hitting on 3+, S6, AP-2 and 1 Damage each.
Psychic (This weapon has the Psychic Keyword)
Hazardous (After using this weapon, roll a dice, on a 1 this model takes 3 Mortal Wounds.)
Plague combi-bolter
24" Range, 2 Shots, Hitting on 3+, S4, AP0 and 1 Damage each.
Lethal Hits (A roll of a 6 causes an automatic Wound)
Rapid Fire 2 (At half range of 12", gain 2x additional shots)
Combi-weapon
24" Range, 1 Shot, Hitting on 3+, S4, AP0 and 1 Damage each.
Anti-Infantry 3+ (When shooting at Infantry, score Critical Wounds on a 3+ instead of 6+)
Devastating Wounds (Critical Wounds cause Mortal Wounds!)
Rapid Fire 1 (At half range of 12", gain 1x additional shot)
Melee Weapons
Force Weapon
4 Attacks, Hitting on 3+, S6, AP-1 and D3 Damage each.
Psychic (This weapon has the Psychic Keyword)
Twin lightning claws
5 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Twin-linked (You can re-roll to Wound rolls)
Plague Fist
3 Attacks, Hitting on 3+, S8, AP-2 and 2 Damage each.
Lethal Hits (A roll of a 6 causes an automatic Wound)
Chainfist
3 Attacks, Hitting on 4+, S8, AP-2 and 2 Damage each.
Anti-Vehicle 3+ (Auto Critical Wound Vehicles on a 3+ regardless of Toughness)
Plague-encrusted exalted weapon
4 Attacks, Hitting on 3+, S5, AP-2 and 1 Damage each.
Lethal Hits (A roll of a 6 causes an automatic Wound)
Abilities
Deep Strike (If being set up on the board from Strategic Reserves, this unit can be set up anywhere on the board more than 9" away from enemy models.)
Putrescent Vitality
At the start of the Fight Phase, this model can use this ability. Roll a Dice, if a 1 is rolled this model's unit takes D3 Mortal Wounds. On a 2+ this ability activates. Attacks hitting this Psyker's unit are at -1 Damage (to a minimum of 1).
Pestilent Familiar
Once per game, use this ability to boost a Psychic attack from this model. Increase the Strength and Damage of that attack by 2.
Thoughts
I remember not being able to kill them fast enough in SHOOTING because of that rule. It only works in the Fight phase though.
Anyway one big question is when and on what to use the Pestilent Familiar.
You could use it either on the Curse of the Leper or on the Force Weapon.
If using the Curse of the Leper, then focused Witchfire would be the way to go:
2D6 Shots, Hitting on 3+, S8, AP-2 and 3 Damage each is actually SICK.
In combat the Force Weapon would be:
4 Attacks, Hitting on 3+, S8, AP-1 and D3+2 Damage each. Also quite strong.
The -1 Damage in combat makes these guys super tough. Leading Deathshroud Terminators would make them go -1 to Wound from an enemy using a weapon with a Strength Higher than their Toughness... meaning they can tarpit some hard hitting units!
That makes 19 Death Guard Datasheets Reviewed putting them on 59.37% Completed. The total Completed is 31.87% Complete! Can I review them all?!
Thank you for reading!
Warhammer Review Library
You can find all my previous links on this post: Warhammer 40k Links Container Post! 13/02/2025
I shall leave Army and Detachment rules here as well as World Eaters, Death Guard and Thousand Sons!
Army Rule and Detachment Rule Reviews
Faction | Detachment | Review Number |
---|---|---|
Agents of the Imperium | Army Rule #2 | |
Aeldari | Army Rule #4 | |
Astra Militarum | Army Rule #1 | |
Astra Militarum | Combined Regiment | Detachment Rule #1 |
Astra Militarum | Bridgehead Strike | Detachment Rule #2 |
Death Guard | Army Rule Review #6 | |
Space Marines | Army Rule #3 | |
Thousand Sons | Army Rule #7 | |
World Eaters | Army Rule #5 |
Datasheet Review list (Alphabetical)
Thank you for reading!
** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.
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Cheers!
@zakludick